I did the entire underground with - No Armor - No Artifacts - A PM + 30 Rounds - A SPAS 12 + 24 Buck/ 30 Dart - 2 Med Kits (Only used one at the Controller) - 8 Bandages (Used three at the Controller)

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Agroprom Underground is no longer a separate level and can now be entered at multiple points around the map. Lake Agroprom has had a wooden stilted hut added to it. Strelok's Hideout is no longer located in a ventilator duct. It is instead located right at the bottom of the small hut entrance (previously blocked off in retail).

It turns out that Mole and his group are under attack by the military and he wants you to help them in the fight. The most popular course of action in the Agroprom Institute itself is to just slaughter all the soldiers inside then grab the documents and leave. When you emerge from the underground, shoot the soldier on the tower in front of you then turn around and run to the nearest house and proceed to camp the entrance from a window in the main hall. Se hela listan på lost-alpha.fandom.com To be honest, I have no clue how to get back into the underground. I have a duty quest I want to complete there, but the tunnel isn't allowing me back in. Is there another entrance that I'm just missing? Oh, I should also mention that I'm using the Arsenal Overhaul mod if that changes anything.

Agroprom underground entrance

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So, I'm doing a story mode playthrough of CoC, and I went into the Agroprom Underground from the entrance tunnel you use back in Clear Sky (You know, the one with all those snorks and burners). 2016-03-16 · The entrance was moved to the territory of factory. It's more logical. The badint in question is in the undergrounds of Agroprom. Map of Agroprom When you enter the Agroprom Research Institute area you'll notice a stalker ahead of you, calling you towards him. It turns out that Mole and his group are under attack by the military and he wants you to help them in the fight. The most popular course of action in the Agroprom Institute itself is to just slaughter all the soldiers inside then grab the documents and leave.

Picking up a handful of Flashes, or if you're incredibly lucky, a pair of Moonlights at the Agroprom Underground is incredibly easy and makes it simple to outrun the wildlife and hostile stalkers when engagement isn't an option, and makes shuttling tons of gear back and forth between maps a cakewalk.

Starting point: X18. And what about X-18 and all the other places where you can find some? 2020-10-16 · Exiting from the Agroprom underground via the wrong exit will not complete the "Find Strelok's group's stash" task in vanilla. This is fixed in the ZRP. The weapon of the Dutyer is often not where it is marked in the game.

Agroprom underground entrance

The most popular course of action in the Agroprom Institute itself is to just slaughter all the soldiers inside then grab the documents and leave. When you emerge from the underground, shoot the soldier on the tower in front of you then turn around and run to the nearest house and proceed to camp the entrance from a window in the main hall.

Once you get to the ground floor, go through the doorway and follow the hall to the left. 2021-2-17 · Five pockets is nice! ***** 1.07 #2 AGROPROM UNDERGROUND ***** The Agroprom underground is teeming with mutants.Your mission is to turn off the pumps that drain the sewers and drown the lot of them!

Map of Agroprom Underground As soon as you enter this area you'll be given a new optional mission, Eliminate the bandits by the Agroprom Research Institute , given by Sidorovich .
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Weather Underground provides local & long-range weather forecasts, weather reports, maps & tropical weather conditions for locations worldwide The latitude and longitude coordinates of Entrance to Underground Tunnels of Los Angeles are 34.055616 (North), -118.244767 (West) and the approximate elevation is unknown feet (unknown meters) above sea level. If you have visited Entrance to Underground Tunnels of Los Angeles before, please share your experience with a comment below.

The one you get from the Duty commander which is a mutant (snork) hole out in the middle of the forest and the smokestack entrance which is actually where you exit if you go through the other way. Pretty sure you cant go in via the smokestack entrance unless you have permission from the Duty commander. I have already completed the find streloks stash mission without a hitch. However, I decided that I would go back down into the underground via the hole entrance (I figured that the game would probably stop me if it would cause a problem).
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Agroprom Underground. The minimap points you to the Underground Entrance on top of the hill northeast of the Agroprom Institute. When you spawn inside the chamber, remember that you can't walk on the grading, but you can walk on the rails. Once you get to the ground floor, go through the doorway and follow the hall to the left. Can't exit Agroprom underground through designated point. Okay, ran into a spot of trouble - after I find Strelok's stash in the Agrorpom underground, I get directed through continue through the level to a new exit point to the surface, but when I got there I found that the manhole I was supposed to crawl out of was covered.

AgroProm. 194 likes · 1 talking about this. H εταιρεία AgroProm ειδικεύεται στον αγροτικό τομέα, παρέχοντας υπηρεσίες γεωργικής & κτηνοτροφικής παραγωγής, γεωργικά εφόδια και ζωοτροφές.

This mod is probably one of the most challenging yet rewarding iterations of Stalker right now, so if you're into masochism check it out. Agroprom underground; Please wait Divvy. I'm too cool to Post. 50 XP 11th April 2007.

Go northeast and follow the wall around (on the outside) until you get to a broken-out panel. Back to top. The 100 Rads Bar is located to the south of the Bar area, west of the hangar you'll have to go through from when you are approaching from the control point. Inside the 100 Rads you'll find the Barkeep, who'll not only give you storyline and optional missions, but also functions as a trader. There are two entrances. The one you get from the Duty commander which is a mutant (snork) hole out in the middle of the forest and the smokestack entrance which is actually where you exit if you go through the other way.